Mirror’s Edge
Who would have thought that the authors of the famous Battlefield, studio Digital Illusions who created many good video games, suddenly will take on an entirely new design concept of the project. This, of course, is the long-awaited “simulator first-person parkour» Mirror’s Edge. Many of the passing game on the Xbox 360, waiting for the revelation of the SC-incarnation …
Utopia of the future
In a world where living Faith, there is no glorified in our time of democracy, freedom of speech and other human rights. Before us is completely controlled by the totalitarian system of government, where even the e-mail correspondence is viewed relevant intelligence. Of course, some have objected to all this. Initially, the protesters tried to change something … But over time the light appeared certain agency. It is not a hired killer, but the postman or “runners”. Each “runner” deals with the fact that forwards a package from point A to point B, without going into unnecessary details.
Actually at the sad tale of a futuristic express mail can be and finish, if not one but – special skills runners. In excellent physical shape, they have unusual eyes that light up are suitable for “use” objects environment. Generally vision come some confusion. On the one hand, while jogging Faith we have will see how the color scheme of the environment, to say the least, change the tone. Thus, there is a reasonable question – not because of this effect, if all the objects around look so sterile?
On the other hand the game is clearly aimed at the fact that all levels will take place without stopping, that is, in one breath. Adapted for literally everything – from the increasing acts of breath most of the runners, to the whistling of the wind in my ears.
Still parkour
Let’s start with freedom of action. Well, the first thing should not be so literally take these phrases from the producers of the game, because “freedom of action” and “strictly leveled mission” incompatible concepts. So jump around the metropolis boasting over ledges, ledges and other scenic delights of futuristic city will not work. In actual fact it is about freedom of choice of how we advance on the corridor is better prepared for a run. But even here there are some problems. In the beginning we are driving some sort of cage, where quickly teach the basic techniques runner. And then it turns out that the whole game is exactly the same cage. If the developers want us to come to a door, climbing on a specific car and making the long jump, as such, and then be on another subject we will not take. We are very beautifully and competently lead to a path at the same time, making believe that everything that happens, we create our own accord.
Mirror’s Edge – is not the founder of a new genre and not a full simulator, no. It is – just a brilliant game and a breakthrough for the FPS as such. Before us seemed to be perfectly orchestrated movie about “one day” in the life of a runner, fight shy of fighting and rushing to meet the recipient of the parcel.
Painted by comic videos instead of briefings between missions, magnificent surroundings, pleasant music (and vocals after the final credits simply amazing – Ed.), But, alas, the monotony of the gameplay … That it might scare away a good half of the sufferers. That, apparently, the price of success.
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